(no subject)
Nov. 22nd, 2009 07:26 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Annabelle is not in a good mood when the Game finally ends. The User was defeated, but Annabelle ended up looking really dorky and the Game's rules made her less effective than she should have been.
Thankfully, there's a potential cure for her foul mood waiting elsewhere in Mainframe. Enzo and Bob have gone home for the night, and Annabelle is traipsing through a not-so-good part of town. According to several scalawags at the hotel bar, it's also the haunt of large numbers of Neovirals...
Annabelle's guns were transformed into energy weapons with a stun setting when she was transformed, and she intends to put them to a very...thorough test tonight.
Thankfully, there's a potential cure for her foul mood waiting elsewhere in Mainframe. Enzo and Bob have gone home for the night, and Annabelle is traipsing through a not-so-good part of town. According to several scalawags at the hotel bar, it's also the haunt of large numbers of Neovirals...
Annabelle's guns were transformed into energy weapons with a stun setting when she was transformed, and she intends to put them to a very...thorough test tonight.
no subject
Date: 2009-12-07 04:57 am (UTC)no subject
Date: 2009-12-07 03:06 pm (UTC)Otherwise, well, she'll have to do things the old-fashioned way....
no subject
Date: 2010-01-03 03:17 am (UTC)...
Nevermind they are that stupid as thug-nomes from the weaponry table advance on Annabelle. Two of the Zeros are weilding the coshbags, one Zero has himself a shiny sword, leaving the two Ones with nightsticks charging at her all at once.
Two of the Ones from the wayback table with the maps are making for the rear exit, if she's sharp, she can get one of the exposed support beams to close that off in a nano. The One and the Zero seem to have hidden behind their upturned table.
no subject
Date: 2010-01-03 03:29 am (UTC)Annabelle actually laughs as the binomes approach her with melee weapons. She's fast, very fast. *Zorch* *Zizzle* *Zing* *Zow* *Zorch*
Once the
bravestdumbest of the binomes are down for the count, it's Leery, Belcher and Zero Cox's turn...no subject
Date: 2010-01-03 03:40 am (UTC)no subject
Date: 2010-01-03 03:46 am (UTC)The binomes behind the table can hide behind the table for now, she'll get them in a minute.
Once the fleeing binomes are no longer fleeing, the left exit is going to be made impassable. By melting the edges of the door shut, if no other means present themselves.
no subject
Date: 2010-01-03 04:07 am (UTC)With all that commotion earlier, something seems off about the room. For having four binomes who're supposed to be cowering behind a table, it's...silent.
And the room has just gotten the recent addition of a horrible stench. One worse than Belcher on the floor.
Behind that upturned table is an upturned rug...with an open man-hole underneath.
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Date: 2010-01-03 04:14 am (UTC)Then she shrugs and heads for the tunnel to hunt down the ones who managed to get away. She's humming as she slides through the man-hole and into the sewer.
Her idea of fun is a little strange, what can we say.
The local police force is going to get a very special delivery in the wee hours of the morning....